Take a toy request
Start with a customer request that sets the object, color, and design challenge for the next build.
Independent educational game
A playful introduction to 3D design: take toy requests, build them in a simplified CAD-inspired workspace, earn money, and upgrade your shop.
Created and published solely by Siddarth Shakthimani and Matthew Lin.

Project credit
How to make Toys is not a CADReach team production. It is a separate game project made and published only by Siddarth Shakthimani and Matthew Lin.
Pedro Arantes and Matias Valle were not involved in the game’s development or publication. CADReach is featuring it here as an example of independent educational work created by its founder.
How it plays
The game wraps beginner-friendly design ideas in a simple progression loop that gives every model a purpose.
Start with a customer request that sets the object, color, and design challenge for the next build.
Arrange simple parts in an approachable CAD-inspired workspace to create the requested toy.
Complete jobs, earn money, and invest in upgrades that move the workshop forward.
Inside the game
Move between the workshop and a simplified modeling space as each request becomes a new design challenge.
Official game screenshots



Play the release
The game is available through its official itch.io page and the Microsoft Store. The Microsoft Store listing carries an Everyone rating.