Independent educational game

How to make
Toys.

A playful introduction to 3D design: take toy requests, build them in a simplified CAD-inspired workspace, earn money, and upgrade your shop.

Created and published solely by Siddarth Shakthimani and Matthew Lin.

The simplified 3D design workspace in How to make Toys
AVAILABLE NOWEducational · Everyone

Project credit

Shared here.
Created independently.

How to make Toys is not a CADReach team production. It is a separate game project made and published only by Siddarth Shakthimani and Matthew Lin.

Pedro Arantes and Matias Valle were not involved in the game’s development or publication. CADReach is featuring it here as an example of independent educational work created by its founder.

How it plays

Learn the logic of making by running a tiny toy shop.

The game wraps beginner-friendly design ideas in a simple progression loop that gives every model a purpose.

01

Take a toy request

Start with a customer request that sets the object, color, and design challenge for the next build.

02

Build in 3D

Arrange simple parts in an approachable CAD-inspired workspace to create the requested toy.

03

Grow the shop

Complete jobs, earn money, and invest in upgrades that move the workshop forward.

Play the release

Choose where
you want to get it.

The game is available through its official itch.io page and the Microsoft Store. The Microsoft Store listing carries an Everyone rating.